RedRock
LPmember
Never ask what kind of computer a person uses--if it's a Mac, he'll say; if not, why embarrass him?
Posts: 4,968
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Post by RedRock on Nov 5, 2014 2:32:55 GMT -5
On the very first page of this thread (weapons), you have them listed, but could I ask you to add the damage and range for each (succinctly)?
I know it's a lot of data you've already listed, and it's a lot I'm asking to be added here, but it will be easier to review it and compare it here than in game, when I have to click on each item individually and then go back and try to remember what the previous was (or write it down).
No rush, just eventually it'd be nice to have here, if you could and would.
Thanks.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Nov 5, 2014 19:39:46 GMT -5
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Nov 13, 2014 20:29:25 GMT -5
The FN-FAL attachment popup has been upgraded to give you four sight options and four secondary attachments.
The new scoped version of the FN-FAL makes the M14 Sniper Rifle redundant, so it has been removed.
The Gunsmith's Toolbox has been removed from the secondary weapons. There are so many attachment options now that its getting impractical to make them all switchable. I don't think the Gunsmith's Toolbox was getting used much anyway.
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Post by Rubble on Nov 14, 2014 3:26:32 GMT -5
Scoped FAL works great.
Would be cool to have a bolt action rifle again, MOHAA style, like the Mauser Kar98 with bayonet. Perhaps that is made redundant by the L96A1 though?
Another thing I think would be fun, is a Flamethrower special class, similar to Juggernaut. When you are killed from a shot in the chest region you could explode like a molotov cocktail, LOL
Really appreciate the effort that goes into this server as always.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Nov 17, 2014 3:11:49 GMT -5
NEW WEAPON: M72 LAW (Light Anti-tank Weapon) The M72 LAW was designed as a lightweight, disposable, single-shot rocket launcher that could easily be carried on patrol. en.wikipedia.org/wiki/M72_LAWIn game, this is a Secondary Weapon. It fires one shot only and cannot be reloaded. Scavenger will NOT give you more ammo for it. Unlike real life, ours is GUIDED. The rocket will chase wherever your crosshairs are pointing until it hits something. It has a maximum flight time of 10 seconds. After that, it explodes in mid-air. If you die or change weapons while in-flight, it will continue on its last course. It is very easy to kill yourself with this weapon. If you launch it and then duck behind cover, you're now looking at your cover and it will come right back to you. Should be lots of fun to play with. When this weapon is used in the Gun Game, Random Weapons, or Gun Only special modes, it has unlimited ammo. When your rocket explodes, you will be resupplied one more. You will never have two rockets in flight at once. We tested this extensively tonight, and found that mutual kills are quite common. We also found that its hilarious when everyone's firing rockets at once! =========================================================================================== Ok, I know what you guys are going to want to do with this new toy. You're going to want to fire it at my poor, innocent helicopter that would never hurt anyone. You're a bunch of meanies! Here's how it works: hitting the helicopter will damage it by 75% (helicopters have 1200 total health). But, if you have the perk Sonic Boom, projectile damage is increased and you will get a one-shot kill. Beware! The helicopter is now programed to aggressively target anyone firing the M72 LAW. It will try to save itself by starting evasive maneuvers and trying to kill you before you can guide your rocket to it.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Dec 6, 2014 20:50:22 GMT -5
Changed Weapon: Crossbow Repeater
I combined the two versions of the Crossbow. There wasn't that much of a difference in time between shots for the single-shot reload and the pump repeater anyway. And I wanted to be able to stay in-scope to watch my kills. And its too hard to get two shots to kill with the repeater, especially when you can get one hit kills with the L96A1 Acog with about the same amount of rechambering time.
Now there is only the pump-repeater Crossbow, and you can select Iron-Sights or Scope. It has a four shot magazine and does 100 damage (instant kill, except against Body Armor or Juggernaut). The range-finder scope overlay still works the way it did with the single shot. In the scope, your view will move up/right as you pump the next bolt, but not so far that you loose sight of the impact point.
This change also frees up a XMODEL.
Known bug: the third-person melee animations are messed up and you wave the gun around while doing it. Looking for a fix.
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Post by Rubble on Dec 10, 2014 23:51:08 GMT -5
Was trying out the improved crossbow today and I like it, hehe.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Dec 22, 2014 3:15:26 GMT -5
NEW WEAPON: Brügger & Thomet MP9
This new secondary weapon replaces the Mini-UZI. But don't panic, its has the EXACT same weapon characteristics. It just has a new model. The Mini-UZI sights were hard to use, and the reflex sight always looked wrong. The MP9 has much better iron sights and has an EOTech optic upgrade available. The MP9 is a modern machine pistol about the same size and intended use as the older Mini-UZI, so it makes sense to upgrade to it.
The attachment options are still the same:
None = faster iron sights Silencer = reduced range EOTech = slower ADS, but greater zoom and easier to aim.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Aug 7, 2015 1:45:08 GMT -5
Changed Weapon: M60E4 replaces SAW M249
I made this change to differentiate the belt-fed weapon more from the assault rifle characteristics.
M60E4:
- Heavy machine gun, slow movement and no running. - Forced to stand still when using iron-sights. - Higher damage (50) - Armor Piercing for greater penetration of walls - Low Rate-of-Fire (500 rpm) - 100 round belt
The recoil is fairly high, but the low rate of fire makes it easy to control as long as you are firing in bursts.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Aug 7, 2015 1:56:49 GMT -5
New Weapon: Stoner 63
Sights Available:
Iron Reflex Acog
Also, you can choose between 30 round magazines or extended 45 round magazines. With the extended magazines, raising/lowering sights is a little slower, and you'll only start with two magazines. Scavenger is recommended.
This assault rifle replaces the M4 Carbine. The characteristics are similar, but using this model lets me add the Acog sight and extended magazine options.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Aug 7, 2015 23:37:49 GMT -5
Adjustments to the M60E4 after playing with it tonight:
- Slightly faster move speed - Sway added to iron-sights - Slower raise-lower iron-sights - Small increase in recoil
The Stoner 63 seemed to play well.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Aug 16, 2015 13:12:05 GMT -5
Upgraded/Changed Weapon: .44 Magnum
I made some changes to the .44 Magnum and added a new option. Now you have three choices:
Snubnose: Weapon Switch: Fast Sights: Iron ADS raise/lower: Fast Zoom: None Reload: Fast with speed loader Damage: 100 Range: 40 yards
Lower hip-fire accuracy, will not kill with one shot past 40 yards or if target has Body Armor.
Long Barrel: Weapon Switch: Medium Sights: Iron ADS raise/lower: Medium Zoom: Low Reload: Medium with speed loader Damage: 135 Range: 50 yards
Added low zoom to iron-sights. Always kills with one shot inside of 50 yards.
Scope: Weapon Switch: Slow Sights: Scope ADS raise/lower: Slow Zoom: High Reload: Slow, single-shell loading Damage: 135 Range: 60 yards
Higher zoom than old version. Always kills with one shot inside of 60 yards.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Sept 5, 2015 12:14:46 GMT -5
The first post in this thread has been edited/updated for better accuracy and to reflect recent changes to the available weapons. As you read through the thread you see things added and taken away, and I know it can be hard to keep track of. That's why I try to have in-game descriptions as much as possible, and keep editing the first post to keep it up-to-date.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Sept 16, 2015 1:37:52 GMT -5
New Weapon: M1 Carbine
Semi-auto rifle with low recoil. Iron sight only, but zoom is similar to other weapon's red dots. Equipped with a flash-hider, this rilfe has no muzzle flash and does not show up on radar when fired.
Capacity: 15 rounds Damage: 40 Range: 75 yards
Attachments:
-Bayonet. Extended range and increased damage over normal melee.
-Extended magazine. Holds 30 rounds.
Recommended Perks:
Stopping Power = kills with two hits instead of three. Slight of Hand = faster reload helps with the small 15 round magazine Steady Aim = crosshairs for more accurate hip fire.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Sept 16, 2015 1:39:59 GMT -5
The M60E4 machine gun is temporarily unavailable due to running out of menu resources. My menu offers more choices than the game engine can handle, so I'll need to figure out a way to free up some resources to add it back in.
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