RedRock
LPmember
Never ask what kind of computer a person uses--if it's a Mac, he'll say; if not, why embarrass him?
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Post by RedRock on Jan 31, 2011 17:01:39 GMT -5
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Lamron
Benevolent Dictator
Posts: 5,211
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Post by Lamron on Jan 31, 2011 20:11:42 GMT -5
On-line games send lots of little packets of info. Speed and latency are important, but there's not really a high volume of data being moved. The average seems to be somewhere between 50mb-100mb per hour. Of course, this shoots WAY up if the game has automatic downloads of updates, mods, or maps. But normal playing shouldn't be a problem with any semi-reasonable bandwidth cap.
The people its going to hurt are those watching streaming video from sources like Hulu or Netflix (or using Bittorrent). Netflix says streaming at their highest quality runs about 1GB per hour. Then the 25GB cap mentioned in the article will really be a problem.
It will be interesting to see how this goes, lots of people are dumping their premium movie channels on cable and just streaming what they want. Netflix costs less than HBO per month. Cable may try to recoup that money by charging more for their internet service.
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RedRock
LPmember
Never ask what kind of computer a person uses--if it's a Mac, he'll say; if not, why embarrass him?
Posts: 4,967
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Post by RedRock on Feb 1, 2011 7:40:29 GMT -5
Thanks for the information/explanation!
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