Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Mar 19, 2016 15:12:37 GMT -5
New Primary Weapon: Remington ACRwww.remingtonmilitary.com/firearms/carbines/acr.aspxSelect-fire assault rifle switchable between full-auto and 3rnd burst modes. In 3rnd bust mode it has 50% of the normal recoil. The fire mode keybind is on the attachment menu. Capacity: 30 Range: 100 yards Damage: 40 Attachments: - Iron sights. Faster ADS and sprint recovery. - Reflex sight with new custom reticle. - Acog sight with new custom reticle. "Special Weapons" version: 3rnd burst only, silencer, hybrid optic EOTech with magnifier. ================================================================================ The Stoner63 was removed. This weapon has similar characteristics, and is a better model for more optics options. The ACR makes the M4 redundant, so it was removed. The Special Weapons M14 Hybrid has been replaced with the ACR Hybrid. This frees up a XMODEL for something else.
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Apr 7, 2016 3:18:00 GMT -5
New Weapon: Honey BadgerThis new weapon is inspired by the Advanced Armament Corporation "Honey Badger" prototype, which never made it to mass production but has been copied by custom rifle builders. It is an integrally suppressed rifle chambered in .300 Blackout sub-sonic. Similar in design to the AR15, but with a special smaller buttstock, and the suppressor is designed to fit under the handguards, making it a much shorter weapon. Its intended to be SMG sized, but with capabilities closer to an assault rifle, while still being very quiet. The main weapon model and animations come from the Black Ops 2 Peacekeeper. I made extensive modifications to the model and added a new scope to go with the reflex sight. I also reskined the weapon and made a custom camouflage for it. The scope overlay is a new style I created for this weapon. ROF: Semi-Auto Capacity: 30 Range: 75 yards Damage: 35 Attachments: Reflex Sight or Scope. Always has a built-in suppressor. Low damage, but low recoil will make follow-up shots easier. It will require 3 hits to kill, or one headshot. This weapon replaces the M1 Carbine. It has similar characteristics, but with much better sight options.
|
|
RedRock
LPmember
Never ask what kind of computer a person uses--if it's a Mac, he'll say; if not, why embarrass him?
Posts: 4,968
|
Post by RedRock on Apr 7, 2016 23:27:07 GMT -5
honey badger was a lot of fun! love the color!
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Apr 20, 2016 2:49:49 GMT -5
New Weapon: Jackhammer
Full-auto, bullpup shotgun firing 12 gauge slugs only.
Capacity: 8 rounds ROF: 350 rpm Range: 50 yards Damage: 75
Attachments: - Iron-Sights - EOTech Sight - Scope
There is also a Special Weapons version with EOTech + Silencer + Extended 12 round magazine.
|
|
RedRock
LPmember
Never ask what kind of computer a person uses--if it's a Mac, he'll say; if not, why embarrass him?
Posts: 4,968
|
Post by RedRock on Apr 23, 2016 19:37:53 GMT -5
At 350 rpm, that 8 round mag would take 1.38 seconds! That's "one-thousand-one-one-thou" ! Whooeeeeee!!!!!
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Apr 24, 2016 23:24:50 GMT -5
That was the intention. Its a powerful weapon, but if you try to be a hoser with it, you're going to get killed reloading. On the other hand, its really slow for a full-auto weapon. Its possible to miss a running player because they ran between shots.
===========================================================
- The Honey Badger is now a 2rnd Burst weapon, and the recoil pattern has been made more predictable.
- The sawed-off O/U shotgun has been replaced with a sawed-off side by side shotgun. Also, it can now fire one shot at a time instead of both barrels, and since I have appropriate ADS animations for this model, ADS is now enabled. This addition does not cost a XMODEL, due to my new method of combining models.
- The .44 Magnum + Scope has an improved reticle with more peripheral view and slightly faster ADS up/down time.
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Apr 28, 2016 3:23:12 GMT -5
Weapon Change: Bolt Action RiflesI've been wanting to have a bolt action iron sighted rifle for a while now, but didn't have the skill to make one work. The only available rifles were from COD:WAW, and those models look crappy and the animation isn't quite right on most of them. Now I've learned enough that I can combine parts from different models and adapt the animations to fit. I made extensive modifications to the stock Remington 700 sniper rifle to give it iron sights and make it fit the animations for ADS and reloading. I reworked the menu so that instead of the L96A1 button, it just has a generic "Bolt Rifles". The attachment popup lets you choose Iron Sights, Acog, Scope and Silencer yes/no for all of them. If you choose Iron Sights, you'll get the Remington 700. For other optics, you'll get the L96A1. The menu pictures change to reflect your choices. All versions have standardized characteristics: Capacity: 10 Normal Range: unlimited Normal Damage: 135 Silent Range: 100 yards Silent Damage: 80 Using Stopping Power increases damage by 25%, bringing the silencer versions up to 100 if you want to get one shot kills. (unless victim has body armor) The silencer can be added/removed at any time by pressing your "Fire Mode" key. This is the same key used by the ACR 3rnd/auto. The keybind is shown in the attachment popup for easy access. Cosmetic bug: Third person view of the Iron Sight Remington 700 model has a scope on it. Not worth using a XMODEL to fix it.
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Apr 30, 2016 16:26:52 GMT -5
I was looking through the raw files for COD:WAW and found some bash animations. Apparently, they started making bash animations for the weapons, then got lazy and decided to make all weapons do the generic knife slash. One of the completed ones left behind is suitable for the modified Rem700, so now you get a special bash melee for that weapon. It has slightly more range than the usual melee. I also reduced the magazine size to five for this weapon. This fits the type of magazine this weapon has better and offsets the improved melee.
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on May 7, 2016 11:37:24 GMT -5
I changed the Honey Badger back to single shot. I found that the second of the 2 shot burst usually misses because of recoil. Waiting a tiny bit longer between shots for the recoil to settle actually makes it easier to get hits.
There is now a special Cache Weapon version of the Honey Badger that is full-auto with reduced recoil.
======================================================
The Dual Wield Desert Eagle is now available as an attachment. Playing with it showed that it isn't an over-powered addition that I thought it might be. The Special Weapons and Cache Weapons sometimes serve as testing for odd weapons I'm not sure how will play.
======================================================
Pistol Change:
The Beretta 23R has the best iron-sights of the pistols, and the only one with a mini-reflex sight option. This extra precision felt like it was a little wasted on a 3rnd burst weapon.
Now the B23R in semi-auto is the default Secondary Weapon. The USP45 is gone. 3rnd burst is still available as an attachment. There are five options for this pistol:
- Iron-Sights - Iron-Sights + Silencer - Reflex Sight - Reflex Sight + Silencer - Iron-Sights + 3rnd burst.
+ New sound for the silencer.
We have SMGs and Shotguns available as Secondary Weapons, but the pistol is still a viable choice. You can switch to it faster, and shoot more accurately with less recoil. I added a special headshot multiplier to the B23R so that a single headshot always kills (except Juggernaut), even though normally it wouldn't be powerful enough with the silencer attached or against Body Armor.
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Jun 16, 2016 1:22:25 GMT -5
A few changes:
NEW WEAPON: STEN
This weapon may not really add anything new to the game, but I always liked it in MOH:SH, and I was feeling nostalgic. It appears briefly in the Black OPs single-player game, so I had a model and animations available. It has a slow rate of fire (600rpm), but has very low recoil to balance it. Also, I found bashing animations, so the STEN has extended range melee, similar to the REM700 rifle. Attachments: None or Silencer.
CHANGED WEAPON: Crossbow
The Crossbow is hard to use against almost any other weapons, and now its even harder! I changed back to the single shot version of the Crossbow that has to be reloaded after each shot. HOWEVER, there is a new scoring twist to reward you for getting kills with this difficult weapon. Now you will get the usual 10 points for the kill, PLUS 1 point for every 10 yards of distance. Example: a 40 yrd kill would be 14 points.
The iron-sight version reloads slightly faster. The iron-sight point of aim is correct at 25 yards, past that you'll have to adjust up for it.
The scoped version has a tiny delay after firing to let you see the path your arrow took before forcing you out of the scope for reloading. I also added another dot to the scope overlay for accurate shots out to 100 yards.
The Crossbow can benefit from the Perks Steady Aim and Slight of Hand.
REMOVED WEAPON: FN P90
Needed to free up some weapon file names and space on the menu for the STEN.
REMOVED WEAPON: China Lake (Secondary)
Needed to free up some XMODELs.
The Stun Grenades are still available as Tactical Devices. The lethal version of the China Lake found in the Caches is now a Crossbow with explosive arrows.
|
|
RedRock
LPmember
Never ask what kind of computer a person uses--if it's a Mac, he'll say; if not, why embarrass him?
Posts: 4,968
|
Post by RedRock on Jun 25, 2016 11:08:56 GMT -5
I have to say, that acog scope that's slight magnification and a red chevron and clear sight around the scope--it's quick and utterly devastating on the shotty. Lost Child destroyed me last night with that (i picked up his gun and saw that). I switched to that sight for my sniper rifle, and I like it better than the one Lamron likes on his sniper rifles, but it's not as good on the sniper as with the shotty.
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Jul 21, 2016 22:15:22 GMT -5
The H&K G11 is back with a few small tweaks. I missed this weapon and so I dug up the old files I had saved.
The 3rnd burst selection for the ACR has been removed. If you want a burst fire assault rifle, the G11 is easier to use.
The Special Weapon PP90m1 was removed to free up the XMODELs. The switchable optic it had was less useful than expected, mostly because this was better used as a short range weapon.
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Jul 21, 2016 22:17:40 GMT -5
The saved Custom Loadouts won't work correctly for some combinations because I've recently shuffled some stuff around and haven't taken the time to rework the Custom Loadout script. I'll straighten it out when I get a chance.
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Aug 27, 2016 18:18:46 GMT -5
New Weapon: Ballista Bolt-Action RifleReal world weapon: www.fnamerica.com/products/rifles/fn-ballista/ballista/Game weapon from COD:Black Ops 2 with modifications, new skin, and optics taken from other games/weapons. I've wanted this one for a while but couldn't find the correct animations until Mitsurugi was kind enough to share them with me. This weapon replaces the old L96A1 and Remington 700 as our universal bolt rifle. Attachments: - Iron-Sights - Reflex Sight - Acog Sight - Scope - Silencer The silencer option on the Loadout menu determines which you spawn with. You can add/remove the silencer at any time while playing by using the keybind found in the selection pop-up. The silencer reduces range and damage. Silenced damage is 80, but the 25% upgrade Stopping Power gives can be used to get it up to 100, making one-shot kills possible. ====================================================================================== Also, finally updated the first post in this thread to match the weapons currently in use. It was WAY out of date. Custom Loadouts are still not working correctly until I get a chance to update that script.
|
|
Lamron
Benevolent Dictator
Posts: 5,214
|
Post by Lamron on Sept 2, 2016 2:48:55 GMT -5
New Weapon: SRM 1216 Shotgun
The SRM 1216 is back again. This unusual shotgun fires 4 round bursts, then rotates the magazine to the next tube. The magazine holds 16 total.
The SRM 1216 is available from Caches or the Special Weapons menu. It replaces the Benelli M1014.
|
|