Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Jul 28, 2014 0:32:09 GMT -5
New game element: Briefcase Bomb
The Briefcase Bomb will spawn somewhere in the map. It will be someplace centrally located, out in the open. There will be a yellow "BOMB" icon floating above it that will be visible from everywhere.
Simply walk over the Bomb to pick it up. A target will be randomly selected someplace in the map. There will be a green "TARGET" icon floating over it, visible from everywhere. Only the player carrying the bomb can see the icon, so other players will not know where your target is. This will make it harder for them to ambush you at the target site.
If you are killed while carrying the Bomb, it resets back to its original pickup location.
Once you reach the target, walk up to it and the Bomb setting process will begin automatically. You can't move while setting the Bomb, but you can abort the setup if you are being attacked. Changing to any weapon aborts the setup. If you abort the Bomb setup, you are still in possession of it, but the target will move to a new location. If you can safely make it to the new target you can try again.
After successfully setting the Bomb, an blue "DEFEND" icon will appear over it. An orange countdown will appear on everyone's HUD. You must defend the Bomb from being disarmed by other players until the time runs out.
IF THE BOMB EXPLODES, IT WILL KILL EVERYONE ON THE MAP, EXCEPT THE PLAYER WHO PLANTED IT. Kill credit for all deaths goes to the bomb planter.
Everyone else will see a red "DISARM" icon over the Bomb, visible from everywhere. To disarm the Bomb, stand close and hold USE. You must continue holding USE the entire time. A white progress bar will show how close you are to being finished. If you let go of USE, or attempt to change weapons, the disarm is aborted and any progress is lost. You can try again to disarm the Bomb.
Currently supported maps:
- Shipment - Crossfire - Pipeline - Broadcast - Crash
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Jul 28, 2014 1:01:41 GMT -5
Lots of complicated scripting for this one, but no new XMODELS required!
For testing purposes, only the map "Shipment" is set up. It doesn't appear in the normal random map rotation, but you can select it from the Admin Menu. This map is way too small to properly use the Briefcase Bomb in gameplay, its really only for testing the mechanics of how everything works. I've tested it as much as I could, but this type of thing really needs two people to test properly.
These parameters are all pretty short now to facilitate testing, but will probably be adjusted before it goes live on other maps: - Time required to set Bomb. - Time required to disarm Bomb. - Time countdown before explosion. - Delay before another Bomb can be set.
Currently, there is no reward for disarming the Bomb, other than you don't die. I'm looking for ideas for a good reward to make it worth fighting over who gets to do the disarming.
Since its in everyone's best interest for the Bomb to be disarmed, I imagine there will be a temporary truce between other players as they all cooperate to kill the defender and disarm the Bomb. I want to shake that up and make them compete with each other for the privilege of doing the disarm.
Gumby Squad Marching Orders: Break my script. (you know who you are, and you know how much you like to break stuff)
- Test for being interrupted or killed while transporting, setting, or disarming the Bomb. - Test for correct and understandable instructions being show on screen. - Test for ways to avoid dying from Bomb explosion. - Test for Bomb being set, but player who set it leaving server before explosion. - Test for correct icons being shown at the right time to the right players.
Yellow "BOMB" should be visible to all players before its picked up, then disappear. Green "TARGET" should only be visible to player carrying Bomb. Should disappear once its been set. Blue "DEFEND" should only be visible to defending player. Red "DISARM" should be visible to everyone but defender.
Once I'm satisfied the script is reasonably player-proof, I'll start adding support for other maps. Its a big job to map out the pickup location and multiple targets in each map, so it will take quite a while for me to get the maps set up. Some map layouts may cause problems and will be skipped.
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Post by Lost_Child on Jul 28, 2014 21:08:18 GMT -5
I Read and Re-Read, But didn't see what happens if you are killed while defending a set bomb.
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RedRock
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Post by RedRock on Jul 28, 2014 21:26:40 GMT -5
You die, but they still have to defuse it, or they all die and the setter still gets the credits.
Suggestions: Should be a game of first player to.....? 100 points ?.....or 20 minutes..... is winner. Set bomb gets extra points and extra grenades/ammo. Defuse bomb gets extra points and extra grenades/ammo. Kills of setters/carriers are regular points, suicides are negative points, killing non-setters is negative points. Like monster mode, make setter one skin and all defenders another skin but the same.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Jul 28, 2014 23:17:23 GMT -5
Correct, nothing in particular happens if you are killed after setting the bomb. Its just left unattended for anyone to go disarm it. After you respawn, you'll still be able to see the blue "DEFEND" marker, so you may be able to get back to it before its disarmed. You'll have to experiment with different tactics. You might want to stay close to the bomb, or hide someplace away from it and snipe anyone trying to disarm it.
This won't be a special game mode, it will run concurrently with the normal free-for-all battle. So you can ignore it or try to use it however you want. I'm going to try to put the pickup locations out in the open where everyone can see them, so there will be some risk to even pick it up.
You won't be able to tell who set the bomb or who's carrying one. So if you find someone near a bomb, they might be trying to defend it, or disarm it. Better shoot first and ask questions later! This will make it a little harder for everyone to gang up on one player.
The server is currently set up so that the player with the most kills after 20 minutes is the winner. It can be changed to a points-based system where you earn different points for different types of kills or completing objectives. Point loss for suicide can also be set. Its really just a matter of if people will be upset if they have the highest number of kills, but don't win the map.
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Post by Lost_Child on Jul 29, 2014 0:03:21 GMT -5
...This won't be a special game mode, it will run concurrently with the normal free-for-all battle. So you can ignore it or try to use it however you want. I'm going to try to put the pickup locations out in the open where everyone can see them, so there will be some risk to even pick it up.... I'm not great at expressing ideas in print, But will try. My thinking is you're vulnerable, just picking it up, You could easily have a player just watching the case waiting... Who is carrying, if successful in pickup is not known, but anyone sees a person just standing there(setting case) you're vulnerable. Defending against multiple players is a vulnerability, as well as DISarming. My idea would have the Case located as described in central and open areas, but have it visibly enough to be seen if you look for it, without the "Bomb" sign, you would have to find it to pick it up, Leave the rest , "Defend", "Disarm", "Timer" as is. The timer seems to be long enough to get to from anywhere on the map. I guess I'm saying it gives sort of the element of surprise, when Timer pops up. Just my idea, use at on risk, some assembly required, batteries not included
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RedRock
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Post by RedRock on Jul 29, 2014 17:45:59 GMT -5
So it runs concurrently with usual kill-everything-that-moves mode, huh? I'd like it better if it were a dedicated game mode, so that everyone is trying to kill the carrier. Or......what would be so hard making this a team mode, one side trying to set and defend, other side trying to stop and disarm?
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Jul 29, 2014 19:15:22 GMT -5
There already is a built-in team version of this called "Sabotage". If we ever get to where we have 6+ players on the server, I'll add it and some other team games. Since we never seem to be able to get more than three people at a time, team games are pointless. That's why I had to write this special "objective in free-for-all" script.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Jul 30, 2014 2:58:21 GMT -5
Playing with the Briefcase Bomb on the tiny Shipment map tonight with several players was pretty insane, but the script did get a workout and mostly worked as expected.
It was occasionally possible to end up with the wrong thing in your hand while disarming, so I made the script more aggressive at testing for abort conditions.
Disarming and the Skin Selector conflict with each other. Its probably only an issue on this tiny map where you can spawn close enough to the Bomb to get there before Spawn Protection runs out. To prevent this, during Spawn Protection the Skin Selector has priority. This means you can not disarm a Bomb while you have Spawn Protection. Usually, you won't be able to get to a Bomb that fast anyway, but if you do, you'll have to wait for Spawn Protection to run out, or abort it by firing your weapon.
The map "Crossfire" is now fully setup with the Briefcase Bomb and four different targets. Should work MUCH better on this bigger map.
- Time required to set Bomb = 10 seconds - Time required to disarm Bomb = 10 seconds - Time countdown before explosion = 90 seconds
If the Bomb does explode, there will be a 60 second delay before another one can be picked up.
Bombs that never make it to the Target, or get disarmed, reset to the pickup point without delay.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Jul 30, 2014 4:20:22 GMT -5
(another post to pad my post count) I discovered that you could avoid being killed by the Bomb explosion by being dead already. Everyone must die from the explosion, so if you are already dead when it happens, your death from it will happen the next time you spawn. Whenever you die from a Briefcase bomb, the obituaries show the weapon icon as a yellow Briefcase. POINTS EARNED (Ref: lpmembers.proboards.com/thread/2288/points-scoring-experimental ) - Delivering Bomb to Target and setting it: Points = 5Normal kills are worth 10 points, so you get points for everyone you kill. - Bomb explosion: Points = 10 X number of players killedEach player would have lost 5 points for dying in explosion, so you get points for everyone you save. - Disarming Bomb: Points = 5 X number of players saved
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Post by Lost_Child on Jul 30, 2014 20:06:54 GMT -5
Playing with the Briefcase Bomb on the tiny Shipment map tonight with several players was pretty insane It was Crazy Insane !! But we had a crowd of more than 2 or 3, That was awesome !!
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RedRock
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Never ask what kind of computer a person uses--if it's a Mac, he'll say; if not, why embarrass him?
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Post by RedRock on Jul 30, 2014 21:32:37 GMT -5
It was enjoyable, but different. There was absolutely no chance of cooperative play, however. It was everyone against everyone.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Jul 31, 2014 20:26:29 GMT -5
Added Pipeline and Broadcast map support.
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Javan
New Member
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Post by Javan on Jul 31, 2014 21:05:25 GMT -5
(another post to pad my post count) I discovered that you could avoid being killed by the Bomb explosion by being dead already. Everyone must die from the explosion, so if you are already dead when it happens, your death from it will happen the next time you spawn. Whenever you die from a Briefcase bomb, the obituaries show the weapon icon as a yellow Briefcase. POINTS EARNED (Ref: lpmembers.proboards.com/thread/2288/points-scoring-experimental ) - Delivering Bomb to Target and setting it: Points = 5Normal kills are worth 10 points, so you get points for everyone you kill. - Bomb explosion: Points = 10 X number of players killedEach player would have lost 5 points for dying in explosion, so you get points for everyone you save. - Disarming Bomb: Points = 5 X number of players savedI did that once or twice I think.
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Lamron
Benevolent Dictator
Posts: 5,214
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Post by Lamron on Aug 3, 2014 14:09:42 GMT -5
Playing with the Briefcase Bomb has shown that it is difficult to successfully disarm before the defender kills you, and setting the bomb is easy when nobody is shooting at you. This gave the setter too much of an advantage, considering the huge reward for it exploding.
New time settings:
- Time required to set Bomb = 15 seconds - Time required to disarm Bomb = 5 seconds
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