Could not open Binary file?
Jan 28, 2008 13:39:51 GMT -5
Post by A_ROOKIE on Jan 28, 2008 13:39:51 GMT -5
I understand that I am putting a lot on here and I am sorry for that.
I don't know what is wrong tho?
When I try to get onto the game It takes forever then a WHOLE bunch of this stuff comes up in the consoleand it kicks me out. I did not put it all up since alot of it looked to be the same thing to me?
I tried to get into other severs and got the same thing. None of this means anything to me.
stitched 16 LoD cracks
...loaded 7537 faces, 160 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
----------- Loading DCL file maps/dm/mohdm4.dcl ---------
------ Finished loading DCL file maps/dm/mohdm4.dcl -----
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/human/animation/viewmodel/sten/sten_putaway.skc' or 'models/human/animation/viewmodel/sten/sten_putaway.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/human/animation/viewmodel/sten/sten_putaway.skc' or 'models/human/animation/viewmodel/sten/sten_putaway.skc'
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/human/animation/viewmodel/sten/sten_putaway.skc' or 'models/human/animation/viewmodel/sten/sten_putaway.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/human/animation/viewmodel/sten/sten_putaway.skc' or 'models/human/animation/viewmodel/sten/sten_putaway.skc'
SkeletorCacheFileCallback: Could not open binary file
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/fx/knife-kill.skc' or 'models/fx/knife-kill.skc'
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 9.59 seconds
CL_InitCGame: 169.99 seconds
Server disconnected for unknown reason
Disconnected from server
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(32-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
picmip_models: 2
picmip_sky: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 6167 clocks
glDrawPixels w/ RGB: 3810 clocks
glTexSubImage2D w/ BGR: 808906 clocks
glTexSubImage2D w/ RGB: 1365833 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
Setting up Shaders
----- finished CL_Vid_Restart_f ----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
I don't know what is wrong tho?
When I try to get onto the game It takes forever then a WHOLE bunch of this stuff comes up in the consoleand it kicks me out. I did not put it all up since alot of it looked to be the same thing to me?
I tried to get into other severs and got the same thing. None of this means anything to me.
stitched 16 LoD cracks
...loaded 7537 faces, 160 meshes, 0 trisurfs, 0 flares
Cmd_AddCommand: ter_restart already defined
----------- Loading DCL file maps/dm/mohdm4.dcl ---------
------ Finished loading DCL file maps/dm/mohdm4.dcl -----
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/human/animation/viewmodel/sten/sten_putaway.skc' or 'models/human/animation/viewmodel/sten/sten_putaway.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/human/animation/viewmodel/sten/sten_putaway.skc' or 'models/human/animation/viewmodel/sten/sten_putaway.skc'
^~^~^ Box data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
^~^~^ Morph targets data is corrupted for 'models/human/allied_pilot/allied_pilot.skd'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/human/animation/viewmodel/sten/sten_putaway.skc' or 'models/human/animation/viewmodel/sten/sten_putaway.skc'
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/human/animation/viewmodel/sten/sten_putaway.skc' or 'models/human/animation/viewmodel/sten/sten_putaway.skc'
SkeletorCacheFileCallback: Could not open binary file
SkeletorCacheFileCallback: Could not open binary file 'newanim/models/fx/knife-kill.skc' or 'models/fx/knife-kill.skc'
------- Sound End Registration -------
------- Sound End Registration Complete -------
CL_EndRegistration: 9.59 seconds
CL_InitCGame: 169.99 seconds
Server disconnected for unknown reason
Disconnected from server
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(32-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
picmip_models: 2
picmip_sky: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 6167 clocks
glDrawPixels w/ RGB: 3810 clocks
glTexSubImage2D w/ BGR: 808906 clocks
glTexSubImage2D w/ RGB: 1365833 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
Setting up Shaders
----- finished CL_Vid_Restart_f ----
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------