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Post by beer on Jan 29, 2008 20:05:15 GMT -5
HAH! Great Rubble! NUUUURRRRSSSSE!
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a Silly Person
New Member
Always remember that you're unique. Just like everyone else.
Posts: 1,370
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Post by a Silly Person on Jan 29, 2008 20:26:08 GMT -5
That tank is really cool. It scares the crap out of Noobs that happen to come in. They aren't expecting it to make that big boom! I thought that the main gun and the machine gun handled and worked very well!
signed
Gumby Brigade member #3
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Lamron
Benevolent Dictator
Posts: 5,225
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Post by Lamron on Jan 29, 2008 23:22:22 GMT -5
Thought you also might like to know that BT users can't hear the tank's cannon or machine gun. Can this be fixed for BT? Done! Download the new BT-Fix-V4 to fix the tank sounds. A person can send in an airstrike to kill the person inside without damaging the tank.... BTW, you can use the machete to kill the tank as well, not sure if this is good or bad, LOL Fixed! Airstrikes will not hurt the player inside the tank, and the tank can't be damaged by machetes. What kind of a guy even TRIES to use a machete on a tank anyway? You're a bunch of freaks.
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Post by beer on Jan 29, 2008 23:34:21 GMT -5
Gumby Brigade never fails ..we will test it all and inform...call us freaks if you will but hopefully our service is appreciated. Its fun too. Gumby Brigade member #2
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a Silly Person
New Member
Always remember that you're unique. Just like everyone else.
Posts: 1,370
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Post by a Silly Person on Jan 30, 2008 2:18:45 GMT -5
When you are a member of the Gumby Brigade, it is mandatory for you to hack at everything with a machete, especially high voltage wires.
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Post by I...Died...Again!!! on Jan 30, 2008 7:33:52 GMT -5
KM,
Why do you think Rubble wears that Tux, not cuz he's cool. LOL. he is hoping to meet a chick in the game, and he's dressed to kill.
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Post by Sgt_Blueberry on Jan 30, 2008 9:12:03 GMT -5
LOL .......
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Post by Rubble on Jan 30, 2008 12:41:01 GMT -5
ROFL
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a Silly Person
New Member
Always remember that you're unique. Just like everyone else.
Posts: 1,370
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Post by a Silly Person on Jan 30, 2008 12:54:12 GMT -5
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Post by beer on Jan 30, 2008 17:24:12 GMT -5
It wasnt my fault. when I set up for port mort it stayed there after the turret incident.
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Post by Rubble on Jan 30, 2008 18:09:12 GMT -5
I think it had something to do with you taking one of the mortars I set up, but because it wasn't me setting them up, you could make an infinite amount of my mortars? I was tempted to kill you while you were on my mortars, but then I remembered AIGAD did that to me once and "erased" me from the game when the mortar disappeared. (Couldn't do anything at all, had to restart game to fix it, LOL)
Maybe we should stick to arranging flowers instead of mortars? Nah...
I HAVE A BUNCH OF MORTARS.
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a Silly Person
New Member
Always remember that you're unique. Just like everyone else.
Posts: 1,370
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Post by a Silly Person on Jan 30, 2008 20:50:18 GMT -5
It wasn't my fault. when I set up for port mort it stayed there after the turret incident. LOL, I wasn't blaming you, I simply meant that I had no idea how that happened and that since it had happened to you, you might be able to explain how it happened. That part where I said I was nothing but a camera man was because Rubble Kept repeating "Silly, take a screenie!", every 5 seconds. Remember. In order for the Gumby Brigade to be of any use, it needs to help produce results..... WHILST STRIKING OURSELVES ON OUR EDS WITH BLUNST INSTRUMENSTS!
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Lamron
Benevolent Dictator
Posts: 5,225
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Post by Lamron on Jan 31, 2008 2:45:29 GMT -5
GRRRRR! Stupid tanks. No wonder no one has been able to make a working tank script. Many have tried, but I've never found one that works. I thought that if I eleminated movement I could solve the other problems. The problem is that normal weapons are handled in what's called a "state" file. I can read and modify this file (in fact, I've completely re-written it to add all the extra weapons and functionality). So those types of problems I can fix. Turrets and tanks are handled by extremely buggy game code that I can't change. Tanks are violently opposed to sharing space with any other object. Its part of what lets them climb over objects instead of getting stuck or passing through them. The problem is that I have to put a solid invisible object where the tank sits to keep players from walking through it. It keeps trying to move the object or itself, causing all sorts of problems. I've added checks to the script to keep forcing everything back into place. I'm pretty sure that setting up mortars next to tanks won't cause any more problems. The occasional left behind mortar happens when you hit USE too quickly during the mortar setup. There is a bug in the turret code that sometimes lets you go directly from "using turret" to "not using turret" without going through "exiting turret". Of course, "exiting turret" is where the script removes the temporary mortar and resets the player. I'll continue to look for a solution for this. I'm fortunate to have such a DEDICATED team of Product Durability Testers. Contrary to popular belief, I test these mods in every conceivable way before I put them on the server. You guys could break an anvil with a rubber mallet!
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Post by beer on Jan 31, 2008 3:03:41 GMT -5
OK Devious! Dont Move!
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Post by Sgt_Blueberry on Jan 31, 2008 9:28:59 GMT -5
ROTFLMAO>>>>>>>>>>
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